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Check out the projects that I’m working on or learn more about me. If you are looking for some help with an iOS project you have, contact me at camdenfullmer@gmail.com.

Exporting 3D Model From Blender to SceneKit

Steps Select the object you want to export in Blender. Go to File > Export > glTF 2.0 (.glb/gltf). Under Include make sure to check Limit to > Selected Objects and then click Export glTF 2.0. Open Reality Converter, go to File > Import and find the file you just exported from Blender. Once it’s done importing go to File > Export and export it to a USDZ file by clicking Export. Open up your project in Xcode. Import the USDZ file by dragging and dropping it into your project or going to File > Add Files to…. Select the file and click the Export to SceneKit button in the top right to save the new file. You now have a SceneKit compatible model that you can use in your project. You can delete the imported USDZ file from your project as it is no longer required. ...

January 3, 2025